![]() Capturing monsters requires a Hunter, feeding monsters with items will take a toll on the clan funds, especially if the player desires to max everything out. Morpher is one of the most unique classes, but the effort and time required to train one is a massive roadblock. Morph into thundrakes, firewyrms, and icedrakes.Ĭonverts HP damage to MP. Morph into ice flans, jellies, and creams. Capture-able Thundrakes also go "extinct" eventually. It is crucial to capture a Goblin as soon as possible because they go "extinct" fairly early. 5 Goblin in the beginning of the game will not deal as much damage at the end. The attacks' strength when morphed are based on the monsters' stats, so a Lv. For Dragons, for example, if the player has a Thundrake and a Firewyrm, they can use both of those monsters' skills after morphing into a "Dragon". Malboros need to be fed Ethers and Elixirs.ĭuring battle, after the Morpher has taken the form of a monster, he can use the skills it has. Dragons and Lamias gain one point for every Cureall fed, and Malboros do not accept Curealls. ![]() Except for Dragons, Lamias, and Malboros, each monster gains one point in every stat for every two Curealls fed to it. Soon enough they will only accept Curealls and that's when they start gaining stats. Once a monster is in the Monster Bank, the player can start raising it by feeding it items. A captured monster's soul is added to the inventory and can be equipped to the Morpher. Hunters can capture monsters, so it is crucial to have one to raise a Morpher. This high Speed allows Morphers to activate their morphs as quickly as possible, and once that happens the rest of their stats are irrelevant for rest of the battle as they use their monster's stats instead.įor a Morpher to learn anything, they need to procure souls dropped by captured monsters. Morphers lose a lot of the stat growth they had as Beastmasters, but make up for it by having the highest Speed of all nu mou jobs. That's a lot of stuff from XII to be in a not-XII game, and a surprising amount of it is essential to the main story rather than being some silly side content.Morpher is an Attack-oriented job, although a bit more balanced between Attack and Magic Power. Hell, there are even plenty of enemy models that are lifted straight out of FFXII, like these guys: Are you being constantly reminded of XII for every minute of the hundreds of hours you have to put into the main story? Well, no.unless you're playing as a Viera I suppose.Īnd that's not even all of it. I suppose that depends on what your definition of "a ton" is. ![]() ![]() Venat (and possibly the Occuria) are there. The Banga, Seeq, and Nu Mou are all there. Dalmasca and its capital of Rabanastre are there. Most of the XII Espers are there, with Zodiark at the heart of the main plot of the game. There was always a bit of an undercurrent of it with the way the Garlean Empire was portrayed as far back as 1.0, but it's gotten way way way more explicit and direct (and numerous) in its references particularly through Stormblood and Shadowbringers. The two FFs that XIV probably lifts the most directly from, in ways that are the most critical to the plot, are III and XII. Is it one of the most overtly and explicitly referenced games in the franchise in XIV? Very much yes. Are you being constantly reminded of XII for every minute of the hundreds of hours you have to put into the main story? Well, no.unless you're playing as a Viera I suppose. Click to shrink.I suppose that depends on what your definition of "a ton" is.
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